Wednesday, July 27, 2011

Chicken Man

"Chicken Man"
for GPW (Game Production Workshop)

Animation (Maya 2011)



Model

Maya (Scratch Model & Transfer Maps)
Headus (UV Mapping)
ZBrush (Poly Painting & Alphas)


FBX Assets shown inside the UDK Engine



Podium / Eggs / Spear were self modeled.
(Rocks and Foliage courtesy of UDK Engine)