"Chicken Man"
for GPW (Game Production Workshop)
Animation (Maya 2011)
Model
Maya (Scratch Model & Transfer Maps)
Headus (UV Mapping)
ZBrush (Poly Painting & Alphas)
FBX Assets shown inside the UDK Engine
Podium / Eggs / Spear were self modeled.
(Rocks and Foliage courtesy of UDK Engine)