Wednesday, July 27, 2011

Chicken Man

"Chicken Man"
for GPW (Game Production Workshop)

Animation (Maya 2011)



Model

Maya (Scratch Model & Transfer Maps)
Headus (UV Mapping)
ZBrush (Poly Painting & Alphas)


FBX Assets shown inside the UDK Engine



Podium / Eggs / Spear were self modeled.
(Rocks and Foliage courtesy of UDK Engine)

Friday, May 27, 2011

SnowPwned


SnowPwned Final Playblast



SnowPwnedWIP2

SnowPwnedWIP


SnowPwnedWIP3


Tuesday, May 17, 2011

Final Playblast - Golf Swing

this used to be Golf & Gravity, but I decided to go with the fundamentals and just work on animating the settle and swing. Lighting still in progress for final render. :)

Friday, April 15, 2011

Friday, April 8, 2011

Monday, March 21, 2011

Wednesday, March 9, 2011

Animation - Set Design 1st Renders

Battery's Dead (WIP)
(if you have any input on my scene, don't hesitate to post a comment!
I need feedback like I need air to breathe!)

Tuesday, March 8, 2011

Tuesday, March 1, 2011

2D Animations

The Bouncing Ball - "Cherry and Shotglass"

The Flour Sack - "Sparring Flour Sacks"

Overlapping Action - "Deathly Marshmallow Head & Tongue"

Morph - "Skull & Pistol"

Animation WIP (work in progress)

"The Battery's Dead" Animation WIP- iPhone4 (basic prop)

"Madman" Animation WIP 

"Sneak" Animation WIP

 "Mercenary" Animation- Set Design

"Snowballed" Animation- Start Pose

CD300- Character Design (using Autodesk Sketchbook Pro 2010)

Face Closeup

Final Design

ALT - Advanced Lighting and Texturing

ALT100 - Game Props

ALT200 - Radiosity

ALT200 - Sponza2010 "300" Render

Marine Skeletons and Geo

Rest Pose Skeleton

Rest Pose Geo

Kneeling Pose Skeleton

 Kneeling Pose Geo

 Salute Pose Skeleton

 Salute Pose Geo

 Leap Pose Skeleton

 Leap Pose Geo